Early explorations with machine learning ca.2018. Trained exclusively on my photography dataset from the Bodies in Motion project.
My invited talk for the NeurIPS conference workshop on “Machine Learning for Creativity and Design” is now online HERE.
I talk about how I incoporate machine learning into my artistic practice, show the development of recent work, and cover best practices.
I will be participating in a three-artist discussion panel at CogX 2020 on the future of creativity and art in the age of AI, VR, and AR. I will be joined by Jonathan Yeo, contemporary portrait painter, and Patrick Morgan, an artist exploring the boundaries of VR/AR in his work. The conversation will be wide ranging, but focused around how these emerging technologies might enable new creative horizons for aritsts in the coming decades.
Portrait studies from the 3d Scan library at bodiesinmotion.photo

My webinar, hosted by Nvidia, is now available on-demand. I talk about my latest work using AI (machine learning) as a “creative collaborator” in my artistic process. I show an eclectic range of successes, failures, and just crazy experiments that I’ve done over the last few years while exploring the capabilities and limitations of this emerging technology.
Free to register and watch.
WATCH HERE
Respawn reception on Valentine’s day
I’ve recently returned to soggy London from ever-sunny (but windy) Los Angeles where I ran an intensive facial anatomy course for the artists at Respawn Entertainment (an EA studio). For those who don’t know their work, their freshman release was an epic mech game called Titanfall, followed by its sequel. Then in 2019 they release two huge titles – the run-away hit Apex Legends, a Fortnight styled battle royale game, and Star Wars Jedi: Fallen Order, an, umm, Star Wars game.
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