Here are a couple images of a digital sculpture that I did for a ‘recently released pirate movie’. At the time the film was in early preproduction and this piece was more speculative design than anything concrete for the film, though it is loosely tied to an event in the script. The piece also has thinly veiled references to Damien Hirst’s infamous pickled shark sculpture. For more details on how I created the sculpture keep reading below.
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The first digital prototype of Scott’s iPad docking station has been seen in the wild. For anyone new to the project, find concept sketches here.
“A stylish docking station for syncing, charging and display. An evocative blend of ancient fertility symbolism and modern technology worship. I want one!”

Compatible with second, third, and later generation Apple iPads, a sculptural docking station for syncing, charging and display.
I try to only show drawings in this section, but I thought it might be interesting to share an image of the ‘digital prototype’ next to the original drawings to show how things progress from concept sketch to 3d.
And then the physical prototype, fabricated from the digital model:
More images of the final docking station and ordering information can be found here.
a page of drawings inspired by the documentary film, Confessions of a Superhero.


The April 2011 issue of German film/VFX magazine Digital Production features a full-page Hephaestus image to introduce their writeup on Zbrush 4. The image is backwards but otherwise looks good. Their article gives a great overview of Zbrush, my digital sculpting tool of choice.
The recent Portraiture & Facial Anatomy workshop was a huge success. Over three days, ten artists got a chance to build a face from the inside out, gaining insight into how soft tissues modify the structure established by the skull to create the final surface forms that we see in life. The course draws heavily on reference from plastic surgery, medical imaging, forensic reconstruction, and classical portraiture techniques. Upcoming Workshop
The gallery below shows the step-by-step progression of the reconstruction exercise.
The December 2010 (issue 23) copy of 3DArtist magazine features a two-page article on the Anatomy for Artists course. The writeup gives a good overview of the course and conveys the importance of studying anatomy as a digital artist. There are also some excellent examples of students’ work from past courses. Pick up a copy if you are interested!
© Copyright 2010 Warner Bros. Entertainment Inc.
Here is a production stills from some of the work that I did on Clash of the Titans in 2010. I worked as a Character Supervisor on the film. One of my more taxing responsibilities in this capacity was having to photograph supermodel Natalia Vodianova as reference for Medusa. Tough work I know, but somebody’s got to do it.

Here are a selection of images from recent Portraiture & Facial Anatomy for Artists workshops held at Scott’s London studio. The gallery shows the progression of the facial reconstruction sculpting exercise over the three days of the course.
More details on upcoming workshops can be found on the Portraiture & Facial Anatomy course page.
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SAMPLE GALLERY:
Bodies in Motion II: Female Hand Balancing and Contortion
109 images
SAMPLE GALLERY:
Bodies in Motion II: Stage Combat and Fencing
175 images










