scotteaton

Jun 302011
 

The first trailer for Steven Spielberg’s upcoming War Horse was just released. The film looks beautiful and early buzz points to Oscar nominations. I was part of a very talented team at Framestore who completed all the visual effects work on the film in late Spring 2011. Spielberg placed considerable techincal and artistic challenges in front of us, but in the end I am very proud of the work we did on the film. Our fingerprints are all over the film (and trailer), but you will have to wait until next December for more on this!

Jun 212011
 

mermaid digital sculpture using Zbrush
click for larger image.

Here are a couple images of a digital sculpture that I did for a ‘recently released pirate movie’. At the time the film was in early preproduction and this piece was more speculative design than anything concrete for the film, though it is loosely tied to an event in the script. The piece also has thinly veiled references to Damien Hirst’s infamous pickled shark sculpture. For more details on how I created the sculpture keep reading below.

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Mar 162011
 

Compatible with second, third, and later generation Apple iPads, a sculptural docking station for syncing, charging and display.

Eaton iPad Docking Station

iPad Docking Station alt view

I try to only show drawings in this section, but I thought it might be interesting to share an image of the ‘digital prototype’ next to the original drawings to show how things progress from concept sketch to 3d.

first digital prototype of Scott's next generation docking station
click for larger image

And then the physical prototype, fabricated from the digital model:

iPad docking station 2
click for larger image

More images of the final docking station and ordering information can be found here.

Mar 122011
 

Digital Production Magazine - Zbrush 4 review article

The April 2011 issue of German film/VFX magazine Digital Production features a full-page Hephaestus image to introduce their writeup on Zbrush 4. The image is backwards but otherwise looks good. Their article gives a great overview of Zbrush, my digital sculpting tool of choice.

Mar 102011
 

The recent Portraiture & Facial Anatomy workshop was a huge success. Over three days, ten artists got a chance to build a face from the inside out, gaining insight into how soft tissues modify the structure established by the skull to create the final surface forms that we see in life. The course draws heavily on reference from plastic surgery, medical imaging, forensic reconstruction, and classical portraiture techniques. Upcoming Workshop

The gallery below shows the step-by-step progression of the reconstruction exercise.

Dec 142010
 

3dArtist Magazine feature article on Scott Eaton\'s Anatomy for Artists online course and trainingclick for larger image

The December 2010 (issue 23) copy of 3DArtist magazine features a two-page article on the Anatomy for Artists course. The writeup gives a good overview of the course and conveys the importance of studying anatomy as a digital artist. There are also some excellent examples of students’ work from past courses. Pick up a copy if you are interested!

Dec 092010
 

Medusa from Clash of the Titans - character modeling and visual effects

© Copyright 2010 Warner Bros. Entertainment Inc.

Here is a production stills from some of the work that I did on Clash of the Titans in 2010. I worked as a Character Supervisor on the film. One of my more taxing responsibilities in this capacity was having to photograph supermodel Natalia Vodianova as reference for Medusa. Tough work I know, but somebody’s got to do it.