SAMPLE GALLERY:
Bodies in Motion II: Stage Combat and Fencing
175 images
SAMPLE GALLERY:
Bodies in Motion II: Female Ballet
130 images
SAMPLE GALLERY:
Bodies in Motion II: Male Ballet
111 images
SAMPLE GALLERY:
Bodies in Motion II: martial arts 2
73 images
SAMPLE GALLERY:
Bodies in Motion II: martial arts tricking
279 images
NOTE: The galleries below are here for archival purposes only. They will not play, unless you are somehow able to use Flash in your browser. For the complete Bodies in Motion library, please visit: bodiesinmotion.photo
Here are four sample sets from the first Bodies in Motion shoot. Each link below opens a gallery in a new page.
SAMPLE GALLERY:
Bodies in Motion, Gallery 1: martial arts, dance (male)
83 images
SAMPLE GALLERY:
Bodies in Motion, Gallery 2: classical ballet (female)
34 images
SAMPLE GALLERY:
Bodies in Motion, Gallery 3: parkour/free-running (male)
59 images
SAMPLE GALLERY:
Bodies in Motion, Gallery 4: contemporary ballet (female)
52 images

Samples from the second installment of the Bodies in Motion Reference Library are now online. This shoot had a huge variety of talent including: mixed martial arts, kung fu, karate, stage combat, Spanish fencing, female sumo wrestling, classical ballet, hand balancing, break dancing and contortion.
There are tons of images from the shoot (~700 Gb) and sample sequences are forthcoming. If you are interested in staying informed about the library’s development/availability, drop me a message here.
link: BODIES IN MOTION LIBRARY
Samples from my Bodies in Motion image library are now online. The library was created to capture high-quality, dynamic figure reference for artists. The human figure is extremely complex and its form is so variable during motion that high-quality reference is essential for capturing that anatomical complexity. The full library is over 20,000 images so I can only put a sample of images online to start, but I hope you find it interesting and useful!
Here are a few images of the sculpture, shown in clay above, which I unveiled during my lecture at the Tate Modern on “Bit to Atoms – The Process and Evolution of Digital Sculpture“. During the lecture I talked about the process of making the piece – first creating a digital maquette in Zbrush to establish the balance, weight, and proportions of the figure, and then using that digital data as a guide for constructing the full-sized figure sculpture in clay.
I will be returning to Montreal at the beginning of March to teach a two-day Anatomy Masterclass followed by two one-day Zbrush Figure Sculpting workshops. The dates for the masterclass are 1-2 March, and the Figure Sculpting sessions are on 3 and 4 March. The sessions are sponsored by the National Animation and Design (NAD) Centre and are open the public as well as industry professionals.
The plates from Duchenne de Boulogne’s Le Mécanisme de la Physionomie Humaine (ca 1876) have been added to the reference library. The images are curious and not entirely pleasant to look at, but useful for artists interested in the extremes of human facial expressions. Duchenne would use electro-stimulation to activate individual facial muscles in willing but not entirely happy subjects.
Link to image gallery.












